Posts tagged ios
If there was ever any proof needed that the App Store is not always laced with gold and rainbows, then this is surely it!
Disappointed with the attention that two of its games were receiving, both the paid forand free versions of Cannon Collision, LLLo Inc. has made the source code and all associated graphics available via auction using the ever popular eBay.
With the paid-for version of Cannon Collision currently retailing for a dollar, and the free version sporting ads, if anyone is looking to get their feet wet in the world of iOS games development, then this might be a place to start…
According to the company’s eBay listing, the auction also includes an hour of a developer’s time in order to help facilitate the transaction. It is worth noting that no Apple iTunes Connect accounts are being offered here, but merely the source code and media that go along with it. Should you win the auction you will also need to have your own developer account, currently costing $99 from Apple.
“You will be given the source code and I will make my developer available for 1 hour to change the and greystripe ads on the free version to your account and to add the apps to your own itunes connect account free of charge.”
A lack of publicity was the reason for the game’s downfall according to the developer, though we’re not sure the game’s premise of keeping bouncing balls from touching wasn’t partly the reason, too.
We’re fairly sure this is the first time an iOS game has been sold in such a manner, and with the auctions still at its starting price of $99, it might be the last, too.
It looks like Microsoft has not held back with its official Lync App for Lync Mobile for iPhone and iPad: This app apears to be the best yet with some features even the Windows Phone version does not have.
Some of the features I’ve noticed are unique to Lync for iOS:
- Visual Voicemail and ability to 1 click call back callers
- Most Developed Keypad: with dial tone feedback, visual notices
- Tab showing Meetings and Online Meetings that can be Joined
- Ability to select All and multi-select chats to be Deleted in the Chats windows
- iOS Native Contacts are integrated into the Lync experience
- Ability to Send Location in a IM/Chat
Some other small things I’ve noticed
- iPad version does not have keypad for dialing. iPhone version has nice keypad dialing experience
- The IM notification sound on iOS sounds just like the desktop Lync making the experience seem more similar
My Info Tab
This screen allows you to change your note, status, options and Simultaneous Ring settings.
Easily set your status/presence.
Lync and iPhone/iPad native Contacts are integrated into the experience. You can search for contacts directly from this same screen as well.
This is the window to see ongoing chats and move between them.
Below is the IM chat window. Pressing the upper right options” button allow you to take actions on this IM like: Invite more people to this chat, Voice call this contact, send Location and more.
Location: When you are in an IM chat Window you can easily send your location.
If you have meetings scheduled they will appear in this window. With 1 click you can see the details or join them.
Meeting details and join.
The Lync for iPhone dialing keypad feels a lot like a mobile phone dial pad. (In contrast to the Lync for Windows Phone where the dialer is a text field you type in.) You can press and hold 1 to access the Exchange UM voicemail system. You can also copy number into the keypad dialer.
Visual Voicemail on the Lync for iOS clients gives the ability to instantly select the voicemail that is of interest to you. You can listen to a voice and delete or callback the caller. You can start listening or move part way into the voicemail using the progress slider.
Visual voicemail notification
The Lync Mobile for iPhone and iPad appears to be the most full featured and refined Lync Mobile client from Microsoft yet.
Some items that are missing are calling history list (missed, dialed, completed) and conversation history is not automatically saved to Exchange list on Lync Desktop. (you can Send as an email) As with all the Lync Mobile clients, VoIP, video and meeting visuals are not included.
Microsoft has put a lot of thought into fit and finish. With features like Visual Voicemail and the more complete keypad dialing (on iPhone) and small things like very snappy feel/transitions and using the Lync desktop ring tone, the iOS client feels more like the desktop Lync experience than the earlier released Windows Phone and Android Lync Mobile clients.
checkout this video about Lync:
A ten-year-old artist, athlete, girl scout and now “hacker” nicknamed CyFi has figured out a way to speed through time-based iPhone and Android games and showed it off on Sunday at DefCon Kids, part of the hacking-oriented DefCon 19 conference. While simple in its nature, this exploit with many mobile games.
If you’re a frequent mobile gamer you’re likely familiar with games that require time in order to make progress within them. A common example would be Farmville, where it can take days to grow a crop, and the whole process of waiting really gets in the way of the whole “gaming experience”. If you’re not willing to wait, it now turns out that you can simply move your device’s forward a few hours in order to trick into moving ahead as well, opening up the exploit. It’s a really simple concept, according to :
It was hard to make progress in the game, because it took so long for things to grow. So I thought, ‘Why don’t I just change the time?
In addition to moving the clock forward, a few other tricks can make this trick more likely to work, such as disabling the device’s Wi-Fi connection and making incremental clock adjustments instead of moving it forward all at once.
Playing along with true hacker ethics, CyFi has promised not to disclose which games are susceptible to this exploit, although the 10-year-old has hinted it is a “farming-oriented game” (Farmville, anyone?). By not disclosing the vulnerability, game developers will have time to correct this rather obvious issue, since, if left unpatched, it could indeed cause them to lose a considerable amount of money, and gamers cheating their way through as well. Yet, DefCon Kids will be offering a $100 to whoever manages to discover the most games with this bug over the next 24 hours.
DefCon is an annual hacking convention that first took place in June 1993, and has since then been held every summer in Las Vegas. The conference, which is attended mainly by hackers, journalists and lawyers, features several speakers who show off their hacking-related discoveries on stage. DefCon Kids, which first premiered this year, is a section of the regular DefCon that aims at introducing kids between the ages of 8 and 16 to the hacking world, instructing them on topics such as social engineering, Google hacking and even opening master locks.
It’s official now, NBK has declared their first Fully integrated mobile application. The application is designed for Apple iOS devices and Blackberry.
What you need to do to activate the application?
Hmm, let’s see. since I’m an iPhoner so I’m gonna tell how you should be doing it on iOS, which i believe would be much similar to Blackberry installation.
First, go to your NBK online website and logon to your account.
Second, go to Mobile Banking and choose Download Application
Select your device type and click on Send SMS (Make sure that your phone number registered with NBK is correct, otherwise you need to call them to update it for you before proceeding)
Third, you will receive an SMS which has the link to download the application, or simply just go to App Store and search for NBK and download the application.
Now After installation start the application on your phone and go to Enrollment.
you will find a registration code on your phone, now go to Watani Online again (from your PC) and go to Mobile Banking > Enrollment and type the registration code there
and then click on Submit.
Now, an authentication code is should appear. type the same in your mobile device application and choose enroll.
then you will be prompted to choose a password, make sure it’s complex (has letters, symbols and numbers)
Now you are ready
Also you will find that on your Watani Online webpage other options appeared under Mobile Banking which:
Among consumers who plan to buy a smartphone in the next three months, the iPhone is the top choice, with nearly half of all prospective buyers choosing Apple.
The data comes from the latest survey from ChangeWave Research via a poll it conducted of 4,163 consumers in June. The survey focused primarily on the smartphone market in North America, with 89 percent of respondents being from the U.S. and 11 percent outside of America.
The survey found that 46 percent of consumers who plan to buy a smartphone in the next 90 days prefer a device running Apple’s iOS, which powers the iPhone. That’s up 2 points from a poll done in March.
In second place in the latest survey was Google Android, which 32 percent of planned smartphone buyers said they will choose. Google’s share also increased since March, growing by one percentage point.
The gains of Apple and Google came at the expense of rivals, as Research in Motion’s BlackBerry line lost one point since March. The BlackBerry’s 4 percent share is the lowest level ever seen in a ChangeWave survey, and is far away from its high of 32 percent in September of 2008.
The data showing consumer preferences for the iPhone aligns with previous polls that have told a similar story. Last November, ChangeWave reported that 34 percent of non-AT&T smartphone buyers said they wished they could buy Apple’s iPhone. At the time, the iPhone was exclusive to AT&T.
A new iOS update has been released to upgrade it to be 4.3.4.
It seems this update is meant to fix the leakage hole which was discovered lately and used to jailbreak iPad 2.
We will add more details about the update soon.
It’s recommended for users who is using jailbreak not to upgrade for the time being.
The Apple iPhone turned 4 this week. And in that short amount of time, the phone has make a huge impact on the world as we know it. In fact, the iPhone is probably the most influential consumer electronics product ever made.
Here are the 12 ways iPhone has changed the world in only four years.
1. Changed the world of cell phone handsets
When Apple shipped the iPhone in 2007, its radical design and incredible popularity caused not a ripple, but a tidal wave of change throughout the mobile phone handset industry. One reporter covering Spain’s Mobile World Congress in 2009 wrote that “the name on everyone’s lips was Apple, despite the Californian company playing no part in the show…. it’s little wonder that many of the devices and services unveiled in Barcelona owe more than a little to the trail blazed by the iPhone.”
Specifically, the iPhone prompted handset makers to abandon physical keyboards in favor of all-screen input and make thinner phones with much better screens capable of multi-touch input.
2. Changed the world of software distribution
A casual observer might be forgiven for believing that Apple invented the App Store, or even cell phone apps. But cell phone app stores and apps had been around for years before Apple showed up.
But before the iPhone, installing phone apps was relatively complicated and problematic. You had to find a good store online, download the app to a desktop computer and follow the unique and often complicated directions for installation to the phone, which happened through the sync process. Each app maker had to be paid using PayPal or credit card. Uninstalling apps was rarely straightforward.
The iPhone App Store made all this obsolete. Apple iPhone forced users to set up an iTunes account with current credit card and password. To get software, users just find the app in the App Store, press “Install,” enter a password and watch the icon status bar for evidence that the install was complete.
The iPhone radically improved the processing for discovering, installing, paying for and uninstalling software. The process was so seamless and easy that it forced Apple-style App Stores on smart phone competitors and even desktop-software makers like Microsoft.
3. Mainstreamed “jailbreaking”
Apple’s granting of national carrier monopolies in the first couple of years, as well as strong control and censorship of apps, legitimized the practice of jailbreaking — the opening up of an iOS device to remove limitations imposed by Apple.
Users jailbreak their iPhones to use them with non-approved carriers, install non-approved software and to enable capabilities that locked phones can’t do.
The iPhone’s popularity and long list of limitations made “jailbreaking” a household word, and the practice of jailbreaking widespread and accepted, even among novice users.
4. Unified music and phones
Everybody had been talking about integrating music player functionality into phones for years, but it didn’t catch on among the majority of smart phone users until the iPhone. Apple even made an iTunes mobile application for other handset makers like Motorola to pre-install on phones. But most people didn’t bother. After the iPhone, music on phones became standard for most people.
5. Made the world safe for software keyboards
Before the iPhone, the idea of using an on-screen keyboard on a phone or tablet seemed unimaginable. The biggest initial complaint with the iPhone itself was about the screen-based keyboard. Rather than giving users what they were screaming for, which was an add-on, peripheral or third-party range of physical keyboards, Apple deliberately made sure they were unavailable. If you wanted to use an iPhone, you had to use an on-screen keyboard.
Apple dragged the user community kicking and screaming into the future of keyboards. After a couple of years, everybody got used to the idea. When Apple shipped the iPad, with its much bigger version, it seemed like a luxury. And ten years from now, when most computing is done with an on-screen touch keyboard, historians will remember that the iPhone made it possible by forcing the user community to overcome their resistance to the idea of an on-screen keyboard.
6. Addicted the world to motion and orientation sensors
Apple’s accelerometer in the original iPhone was something of an exotic novelty to many users. The current model has accelerometer, gyroscope and compass, which thousands of app designers rely on to create really amazing effects. Some apps, like games, can use these sensors to create all kinds of illusions and innovative effects. Others, like Instapaper, use them for simple input (to scroll text).
Thanks to the iPhone, these sensors are now simply expected by both developers and users.
7. Killed the stylus as a mainstream input device
It’s hard to imagine now, but before the iPhone, most smart phones has little pens for writing and pushing on-screen buttons. They were clunky, inelegant and easy to lose. And they still exist. But after the iPhone’s elegant touch screen, styli on phones have been relegated to the periphery.
8. Opened the door for PC-to-Mac Switchers
The PC-Mac wars have been raging since 1984. People tend to choose sides and stick with them. Apple, which had one-digit desktop PC market share for most of its history, has always sought ways to get users to switch to Macintosh. Apple launched a famous TV ad campaign staring John Hodgman as “PC” and Justin Long as “Mac” with the explicit message that PC users should switch to Mac.
In the past five years, Apple has in fact made enormous gains in market share, thanks mainly to the iPod and the iPhone. These devices served as a kind of “gateway drug” for PC users to discover the larger world of Apple products.
The vast majority of both iPod and iPhone users were and are Windows users. These devices gradually introduce PC users to Apple’s way of doing things. They get people into Apple stores. The constant iTunes updates bring people to the Apple web site. Eventually, some PC users make the switch, but not after being softened by one of Apple’s mobile devices.
9. Shattered the myth that Japanese consumers only buy Japanese phones
The fourth largest handset market in the world is gadget-crazy Japan. Before the iPhone, it was common knowledge that only Japanese companies could succeed in that market. Nokia spent a fortune trying to succeed in Japan, only to reach the 2 percent market share mark before essentially giving up and going away.
But by 2009, just a year and a half after Nokia left in defeat, Apple had acquired an astonishing 72 percent of Japan’s smart phone market. It turns out Japanese consumers will buy foreign phones — if they’re cool enough.
10. All but killed the mobile gaming market
Before the iPhone App Store came along, mobile gaming meant dedicated pocket gaming systems from companies like Nintendo and Sony. Now, the mobile games market is rising to new heights, and most of the growth is thanks to the iPhone. The stand-alone systems are no longer growing, as gamers and developers increasingly gravitate to the iPhone, and to a lesser extent, the Android platform. Some in the industry even speculate that dedicated handheld gaming systems are on their way out.
When Nokia made a play for a handset that combined cell phone functionality with mobile gaming in their 2003 N-Gage gadget, a few experts thought the convergence of phone and gaming had arrived. They were wrong. The phone was buggy, over-priced, clunky and ultimately rejected by users.
It wasn’t until the iPhone that cell phone gaming really took off.
11. Accidentally brought the world’s attention to the plight of Chinese factory workers
A recurring problem of abuse and suicides at some Foxconn factories where iPhones are manufactured has made the horrible conditions at many Chinese factories common knowledge. While the iPhone factors are far safer and more humane than most, the idea that the warm-and-fuzzy iPhone you carry in your pocket may have been made by a worker driven to suicide has made the issue very real for millions of people, and has driven improvements in conditions in throughout China.
12. Launched the touch revolution
Computer scientists and user interface researchers have been working on touch computing for decades. And a decade from now, most computing will no doubt happen on touch screens.
It was the iPhone that brought the touch screen into mainstream acceptance and use.
The Apple iPhone may be the most influential consumer gadget ever, changing the way phones work, changing the way people see the world and changing human culture. Not bad for just four years.
Steve Jobs and co. showed off all kinds of cool new features during the debut of iOS 5 at WWDC earlier this month. We had the chance to take a few of them for a spin, when we tested the beta build of the mobile operating system, and now that more and more folks have tried their hand at iOS 5, more and more features are getting their turn to shine. Here’s a list of some of the cooler ones we’ve seen in the last few weeks.
- Apple has added the ability to make FaceTime calls over 3G — though rumor has it that this may be a beta-only feature, which carriers can choose to disable, over obvious data usage concerns.
- AirPlay Mirroring has been shown off. The feature lets users display video from an iPad 2 on an HDTV, by way of Apple TV, for those times when you just can’t keep your tablet content to yourself. (Read)
- The new software also offers up the ability to sync 1080p video to iOS 5 devices, opening the door to speculation that future iPads and iPhones may be able to play back content at full 1080p. (Read)
- Like to play your iTunes over your car stereo? Good news, iOS 5 will transfer audio information like album, track, and artist names over Bluetooth. (Read)